Game Premise
You play as a bee trying to find his way back to the hive, but you're tired after a long day of pollination and don't feel like flying anymore. Use the flowers as slingshots to launch yourself back to the hive. It's also really fun to bounce off of things so the more objects you hit the more points you get. Try to make it to the end with the most points and the most bounces.
Awards Won
Grand Prize
Audience Choice
Team Members
- Jim Fleming (Programming)
- Scott Looney (Audio)
- Cristian Mitreanu (Level Design/ Business Model)
- Adam Rickert (Game Design/ Art)
- Logan Smyth (Programming)
- Danielle Swank (Programming)
- Elisabeth Uible (Level Design/ Business Model)
Screenshot
![Bumble Bounce screenshot 01 Bumble Bounce screenshot 01](images/bumblebounce_screenshot_01.png)
![Bumble Bounce screenshot 02 Bumble Bounce screenshot 02](images/bumblebounce_screenshot_02.png)
![Bumble Bounce screenshot 03 Bumble Bounce screenshot 03](images/bumblebounce_screenshot_03.png)
Bumble Bounce
"Life Is A Game" Jam 2012
Bumble Bounce was made in 27 hours for the "Life Is A Game" Jam with the theme of "Life Is A Game". Originally conceieved as a game about beekeeping, the idea evolved into a pollination game using flowers as slingshots. Bumble Bounce was the Grand Prize winner of the jam.
Date
October 13-14, 2012
Role
Game Design / Art
Tools Used
Javascript, HTML5/Canvas, Illustrator
Client
Self
Filed Under
Game Jam