A co-operative puzzle game for two players, where each player controls one half of a bifurcated spirit wandering through a haunted house. The light half of the spirit must remain in contact with lit areas, while the dark half of the spirit must remain in shadow. The players manipulate light switches and boxes to allow each other to move around, and to shed light (or shadow) on the angel and devil statues that reveal the secrets of the house and let them progress toward their goal of reunification.
The game was written in lua with Love2D. The back end was written in python. It features the extensive usage of shaders, with fluid dynamics based algorithm, as well as using Box2D to generate visual effects.
I Am Sam
Global Game Jam 2014
Created for the Global Game Jam 2014, a 48-hour event to make games with the theme this year being: "We don't see things as they are, we see them as we are."
I Am Sam is a co-operative puzzle game for two players, where each player controls one half of a bifurcated spirit wandering through a haunted house. Players move boxes to block light or flip switched to toggle light sources.
Team: Kevin Chou (Back End Programming), Chris Fagerlund (Game Design / Level Design), Leon Jiang (Game Programming), Yili Lou (Game Design / Audio / Asset Management), Adam Rickert (Game Design / Art)
January 24-26, 2014
Game Designer / Artist