Play
Play Cycles on the Global Game Jam website:
CyclesControls:
Player 1 (Hardcore)
W, A, S, D: Move
Player 2 (Casual)
Mouse: Move
Left-Click: Clamp Down
Game Premise
An artificial life simulator which explores the notions of symbiotism and parasitism through cooperative and adversarial multiplayer gameplay.
The first player controls an avatar with the keyboard, while the second controls a cursor with the mouse. As the first player evades predators and seeks prey in order to avoid starvation, the second player manipulates the predators and prey within the environment to the first player's detriment or benefit.
Award Won
"Just imagine a game where..." (most likely to appear on the @petermolydeux Twitter account)
Team Members
- Matthew R.F. Balousek (Game Design)
- Jim Crawford (Programming)
- Ben Peck (Programming)
- Adam Rickert (Art)
- Colin Socha (Programming)
Screenshot
Logo
Art Assets
Cycles
Global Game Jam 2012
Cycles is a two player cooperative/competitive game about predator/prey relationships. Made in 48 hours for the Global Game Jam in 2012. The theme of the jam was "Ouroboros" and, as such, this game is about the continuing cycles of life and death between hunters and the hunted.
Date
January 27-29, 2012
Role
Game Designer / Artist / Code Assistance
Tools Used
Python, Pygame, Illustrator
Client
Self
Filed Under
Game Jam